﻿using System;

namespace Valve.VR
{
	// Token: 0x0200058D RID: 1421
	public struct RenderModel_TextureMap_t
	{
		// Token: 0x04001423 RID: 5155
		public char unWidth;

		// Token: 0x04001424 RID: 5156
		public char unHeight;

		// Token: 0x04001425 RID: 5157
		public IntPtr rubTextureMapData;
	}
}
